我轉生成為蛋
I Reborn
as an Egg.
A clay world, built frame by frame.
A Cantonese film project. Character references, Blender camera studies and generated scenes come together with a Japanese theme made using Suno.
Watch the compilation
A frame from the earlier trailer study.
The film, assembled.
Complete compilation · 1 min 38 sec
Blender → Seedance
Give the camera
a world to move through.
I used a Blender environment to render the 3D composition and camera movement. That spatial reference guides the generated view of Egg City, with its clay buildings, lighting and street life.
01 Blender reference
02 Seedance visualisation
Plan the space. Test the camera. Then build the image.
Before generating a shot
Know who is
in the frame.
Character sheets bring the proportions, surface texture, expressions and scale into one place. These references give each shot a shared starting point.

The protagonist
Turnaround views, clay texture and facial parts establish the character's shape.
Open full sheet ↗
A range of expressions
Expression references show how the same face changes with a performance.
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The people of Egg City
A citizen lineup explores different silhouettes and worn, handmade details.
Open full sheet ↗
The Stone King
Rock surfaces, body language and an egg scale comparison define a different physical presence.
Open full sheet ↗Space, materials and continuity
Prepare more
than a backdrop.
A location needs room for the action. Planning sheets map the routes and camera positions, while environment studies collect the miniature materials, props and light.

A shared spatial plan
A planning concept connects the hillside, entrance and plaza, with routes and camera anchors. The sheet records a proposed arrangement for review.
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The city entrance
Gate construction, traffic routes and a checkpoint turn a single view into a usable setting.
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The central plaza
Overhead geography, crowd positions and reusable props support different views of the same place.
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The rebirth hillside
The slope, stopping points and rail positions prepare the ground for the physical comedy.
Open full sheet ↗Storyboards → generated clips
Build the shot
before it moves.
Storyboards plan the shot size, staging and sequence of actions and reactions. I use them alongside character and environment references to generate individual clips, then assemble the scenes.

Arrival and reactions
A development board lays out the arrival and market beats, with changes in framing and reaction.
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Action across panels
A development board explores the machine, bubbles and a winged egg as a sequence of shots.
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A conversation in Egg City
Wide and close views test how the two characters share the frame, react and move on together.
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